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Hello, I am

Patrick Stelmach.

 

I am both a software developer and 3D artist. I am thoroughly experienced with the full 3D pipeline, both personally and professionally. I am also well versed with Agile Software Development and Object-Oriented Design, and I have been working remotely without issue for over 8 years. My undergraduate degree is in Animation and Visual Effects, and my Masters degree is in Computer Science.

Collection of work

Rigging Demo Reel

Features:

  • Human Rig

  • Auto Rigger

  • Face Rig

Modeling Demo Reel

Samples of object I have modeled:

  • Rahkshi

  • Human Characters

  • “Car

  • Monster

Generalist Demo Reel

Includes example modeling, rigging, texturing, lighting, rendering, animation, and effects work done by me. 

Most work done using Maya, Photoshop, and ZBrush.

At the Mountains of Madness

An animation created by a team of 7. I was the lead modeler on this project. I also did 1/3 of the character animations and created and rigged the monster.

Ephemeral Rig

  • Demonstration of the Ephemeral Rig. Created in C++ as an Autodesk Maya plugin. 
    Originally created for completion of Masters of Computer Science at Kutztown University.

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Demonstration of the Ephemeral Rig. Created in C++ as an Autodesk Maya plugin. Originally created for completion of Masters of Computer Science at Kutztown University.

Additional Work

Computer Science

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3D Modeling/Animation

Microsoft Surface Main Page
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