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Hello, I am

Patrick Stelmach.

 

I am both a software developer and 3D artist. I am thoroughly experienced with the full 3D pipeline, both personally and professionally. I am also well versed with Agile Software Development and Object-Oriented Design, and I have been working remotely without issue for over 8 years. My undergraduate degree is in Animation and Visual Effects, and my Masters degree is in Computer Science.

Collection of work

Rigging Demo Reel

Features:

  • Human Rig

  • Auto Rigger

  • Face Rig

Modeling Demo Reel

Samples of object I have modeled:

  • Rahkshi

  • Human Characters

  • “Car

  • Monster

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Generalist Demo Reel

Includes example modeling, rigging, texturing, lighting, rendering, animation, and effects work done by me. 

Most work done using Maya, Photoshop, and ZBrush.

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At the Mountains of Madness

An animation created by a team of 7. I was the lead modeler on this project. I also did 1/3 of the character animations and created and rigged the monster.

Ephemeral Rig

  • Demonstration of the Ephemeral Rig. Created in C++ as an Autodesk Maya plugin. 
    Originally created for completion of Masters of Computer Science at Kutztown University.

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Demonstration of the Ephemeral Rig. Created in C++ as an Autodesk Maya plugin. Originally created for completion of Masters of Computer Science at Kutztown University.

Additional Work

Computer Science

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3D Modeling/Animation

Microsoft Surface Main Page

© 2024 by Patrick Stelmach. Last edited October 4th, 2024

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