I am both a software developer and 3D artist. I am thoroughly experienced with the full 3D pipeline, both personally and professionally. I am also well versed with Agile Software Development and Object-Oriented Design, and I have been working remotely without issue for over 8 years. My undergraduate degree is in Animation and Visual Effects, and my Masters degree is in Computer Science.
Collection of work

Based off a toy from my childhood, modeled and rigged to scale

A character created from a reference image for AnimSchool

A screengrab from the short film "At the Mountains of Madness"
Modeling Demo Reel
Samples of object I have modeled:
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Rahkshi
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Human Characters
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“Car
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Monster
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Generalist Demo Reel
Includes example modeling, rigging, texturing, lighting, rendering, animation, and effects work done by me.
Most work done using Maya, Photoshop, and ZBrush.
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At the Mountains of Madness
An animation created by a team of 7. I was the lead modeler on this project. I also did 1/3 of the character animations and created and rigged the monster.
Ephemeral Rig
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Demonstration of the Ephemeral Rig. Created in C++ as an Autodesk Maya plugin.
Originally created for completion of Masters of Computer Science at Kutztown University.
Demonstration of the Ephemeral Rig. Created in C++ as an Autodesk Maya plugin. Originally created for completion of Masters of Computer Science at Kutztown University.