Modeling Demo Reel
Rahkshi
a 3D Model of a Lego Bionicle toy that I grew up with
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Responsible for: Modeling, Rigging, Animation
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Programs used: Autodesk Maya, Mental Ray
Ben Fields
The protagonist in Skyless Game’s “Follow the Money”
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Responsible for: Modeling, uv unwrapping, texturing, lighting
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Programs used: Autodesk Maya, Zbrush, Mental Ray, Adobe Photoshop, UV Layout, Fuse
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Used with permission from Skyless Game Studios
Robert Rikker
The antagonist in Skyless Game’s “Follow the Money”
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Responsible for: Modeling, uv unwrapping, texturing, lighting
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Programs used: Autodesk Maya, Zbrush, Mental Ray, Adobe Photoshop, UV Layout, Fuse
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Used with permission from Skyless Game Studios
“Yercedes” McLaren 2007
The car driven by the main antagonist in Skyless Game’s “Follow the Money”
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Responsible for: Modeling, uv unwrapping, texturing, lighting, rendering
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Programs used: Autodesk Maya, Mental Ray, Adobe Photoshop, UV Layout
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Used with permission from Skyless Game Studios
Background Mountains
3D sculpted mountains that appear in the background of multiple shots in the short film “At the Mountains of Madness”
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Responsible for: Modeling, Rendering
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Programs used: Zbrush
Spooky Statue
A statue that appears in “At the Mountains of Madness” short film
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Responsible for: Modeling, uv unwrapping, texturing, lighting, rendering
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Programs used: Zbrush, Mental Ray, Autodesk Maya, UV Layout
Bicycle
A 3D model of a bicycle made as part of a larger environment
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Responsible for: Modeling, uv unwrapping, texturing
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Programs used: Autodesk Maya, Mental Ray, Adobe Photoshop, UV Layout
Shoggoth
The final horror seen in “At the Mountains of Madness” short film
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Responsible for: Modeling, uv unwrapping, rigging design
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Programs used: Autodesk Maya, Zbrush, UV Layout
Reel Breakdown







