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Rigging Demo Reel

OldManRig.png
EphRigThumbnail.png
Rahkshi Thumbnail
FaceRig.png

Face Rig

A manually created face rig using a mix of blend shapes, joints, and curves

  • Responsible for: All aspects

  • Programs used: Autodesk Maya, ZBrush

Ephemeral Rig

Created for Masters in Computer Science. A novel rigging system written in C++ that uses nodes to dynamically switch between IK and FK modes.

  • Responsible for: All aspects

  • Programs used: Autodesk Maya, Visual Studio

  • For more information click here

 

Female Rig

A manually created rig using more advanced techniques

  • Responsible for: All aspects

  • Programs used: Autodesk Maya

IK/FK Rig

A rig for a mechanical toy 

  • Responsible for: All aspects

  • Programs used: Autodesk Maya

 

 

 

Auto Rigger

Scripted in MEL

  • Responsible for: Scripting

  • Programs used: Autodesk Maya, Sublime Text

  • Glib model courtesy of AnimSchool

 

GyroBot Rig

A rig created for a mechanized wheel character

  • Responsible for: Rigging

  • Programs used: Autodesk Maya

  • Model courtesy of Max Frorer

Face Rig

A cartoon face rig

  • Responsible for: Rigging

  • Programs used: Autodesk Maya

  • Glib model courtesy of AnimSchool

Reel Breakdown

© 2024 by Patrick Stelmach. Last edited October 4th, 2024

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