Rigging Demo Reel







Face Rig
A manually created face rig using a mix of blend shapes, joints, and curves
-
Responsible for: All aspects
-
Programs used: Autodesk Maya, ZBrush
Ephemeral Rig
Created for Masters in Computer Science. A novel rigging system written in C++ that uses nodes to dynamically switch between IK and FK modes.
-
Responsible for: All aspects
-
Programs used: Autodesk Maya, Visual Studio
-
For more information click here
Female Rig
A manually created rig using more advanced techniques
-
Responsible for: All aspects
-
Programs used: Autodesk Maya
IK/FK Rig
A rig for a mechanical toy
-
Responsible for: All aspects
-
Programs used: Autodesk Maya
Auto Rigger
Scripted in MEL
-
Responsible for: Scripting
-
Programs used: Autodesk Maya, Sublime Text
-
Glib model courtesy of AnimSchool
GyroBot Rig
A rig created for a mechanized wheel character
-
Responsible for: Rigging
-
Programs used: Autodesk Maya
-
Model courtesy of Max Frorer
Face Rig
A cartoon face rig
-
Responsible for: Rigging
-
Programs used: Autodesk Maya
-
Glib model courtesy of AnimSchool